Pull rates & odds
Every Packdle pack is generated server-side by an engine seeded from a cryptographically secure random number generator (CSPRNG). The odds tables below are rendered directly from the same configuration file the engine reads, so they cannot drift from what actually happens when you open a pack. The numbers approximate community-measured pull rates for each era of the real Pokémon TCG.
Nothing about a pack is decided in your browser. The roll happens on the server before the first card is revealed, so the odds can't be inspected or predicted from your browser, let alone gamed.
Scarlet & Violet era
Sets from 2023 onward. 10 cards per pack with three guaranteed foil slots. Each pack holds 4 Commons, 3 Uncommons, 2 foil slots, and one rare slot rolled on this table:
| Tier | Chance | Odds |
|---|---|---|
| Hyper Rare | 1% | 1 in 100 |
| SIR | 2.5% | 1 in 40 |
| Ultra Rare | 6.25% | 1 in 16 |
| Double Rare | 12.5% | 1 in 8 |
| Rare | 77.8% | 1 in 1.3 |
- Foil slot 1: 1 in 8 chance to upgrade (split: Illust. Rare 75%, Special 25%); otherwise a plain Reverse Holo.
- Foil slot 2: 1 in 16 chance to upgrade (split: Illust. Rare 75%, Special 25%); otherwise a plain Reverse Holo.
Sword & Shield / Sun & Moon era
Sets from 2002 to 2023. 10 cards per pack with one reverse-holo slot. Each pack holds 5 Commons, 3 Uncommons, 1 foil slot, and one rare slot rolled on this table:
| Tier | Chance | Odds |
|---|---|---|
| Hyper Rare | 1.33% | 1 in 75 |
| Ultra Rare | 18.3% | 1 in 5.5 |
| Rare Holo | 26.8% | 1 in 3.7 |
| Rare | 53.5% | 1 in 1.9 |
- Foil slot 1: 1 in 25 chance to upgrade (split: Special 100%); otherwise a plain Reverse Holo.
Vintage era
Sets before 2002. 11 cards per pack, no reverse slot. Each pack holds 7 Commons, 3 Uncommons, and one rare slot rolled on this table:
| Tier | Chance | Odds |
|---|---|---|
| Rare Holo | 33.3% | 1 in 3 |
| Rare | 66.7% | 1 in 1.5 |
Shard burn values
Duplicate pulls are burned automatically into Shards, Packdle's only currency. A pack from the shop costs 500 Shards, and the burn ladder is capped so no single duplicate ever pays for a pack on its own.
| Tier | Shards per duplicate |
|---|---|
| Common | 10 |
| Uncommon | 20 |
| Rare | 35 |
| Rare Holo | 50 |
| Double Rare | 90 |
| Illust. Rare | 140 |
| Ultra Rare | 175 |
| Special | 175 |
| SIR | 280 |
| Hyper Rare | 350 |
Fine print
Odds are per-slot and independent between packs; there is no pity timer and no manipulation of individual rolls. If a set simply doesn't contain cards of an upgrade tier, that upgrade is skipped rather than substituted. Read more about how the game works on the about page.